image {
   resolution 800 600
   aa 0 0
   samples 1
   contrast 0.1
   filter gaussian
   jitter false
}

camera {
   type pinhole
   eye 0.0 0.0 50.0
   target 0.0 0.0 0.0
   up 0.0 1.0 0.0
   fov 60 
   aspect 1.333
}

light {
   type point
   color { "sRGB nonlinear" 1.000 1.000 1.000 }
   power 100.0
   p 8.0 0.0 8.0
}

shader {
   name red
   type fifuse
   color { "sRGB nonlinear" 1 0 0 }
}

shader {
   name green
   type constant
   color { "sRGB nonlinear" 0 1 0 }
}

shader {
   name blue
   type constant
   color { "sRGB nonlinear" 0 0 1 }
}

shader {
   name yellow
   type constant
   color { "sRGB nonlinear" 0 1 1 }
}

shader {
   name white
   type constant
   color { "sRGB nonlinear" 1 1 1 }
}